Welcome back! Today is the second part of my faction
overview for By Fire and Sword. Today’s post is going to focus on the factions
not included in Republic in Flames / the original rulebook. I’ve included
what supplement each faction is from in the faction heading. Once again I’d
like to remind you that all skirmish lists and some task forces are included in
the online army builder at ac.fireandsword.wargamer.pl should you wish to play
around with lists and check out unit rules and stats.
Holy Roman Empire – Rules found in The Deluge
Pike and shot infantry are a staple in the western armies |
Pros
-
High quality, dependable cuirassier cavalry
-
Pike and shot formation infantry
-
Good quality and plentiful artillery
-
High command
Cons
-
Units are often expensive – expect to be
outnumbered by the eastern factions
-
This is Not Our War means your units may
start the battle understrength
-
Imperial armies suffer a reconnaissance
disadvantage
If the pros and cons list didn’t give it away, the Holy
Roman Empire (HRE for short) are similar a faction to the Kingdom of Sweden. In
fact, most of the western factions share a similar roster and play style.
Imperial cuirassiers are basically identical to reiters rules wise and play
much the same way. The Imperials have access to strong cuirassier formations
including the Piccilomini Regiment, a rock hard regiment of morale 6(!),
armoured veteran reiters which is up there as one of the most elite regiments
in the game. Pike and shot battalions backed up by artillery provide a
defensive core to Imperial armies that can be used to anchor a flank or hold
the centre of the battle line. Croat cavalry provide an interesting light
cavalry option not available to the Swedes that may open additional options for
Imperial players.
Imperial players can expect to use their defensive infantry
to hold an objective or key position while their cavalry and dragoons takes the
offensive and work the flanks of the enemy. High quality troops in combination
with high command points allow an Imperial player to manage their units with a
high degree of confidence in the face of larger enemy forces. Imperial players
will need to leverage their command advantage against the enemy, in particular
when up against the huge armies of Muscovy and the Ottoman Empire.
Brandenburg-Prussia – Rules found in The Deluge
Pros
-
A mix of lower quality and higher quality
western troops provide a potentially larger force than most western style
armies
-
Prussian armies have access to plentiful Spanish
muskets
-
The demi-regiment system provides flexibility in
division construction
Cons
-
Those same lower quality troops may become a
liability if you are used to their better counterparts
-
Prussian forces are unable to use offensive
tactics
-
Brandenburg forces still suffer from low numbers
compared to eastern armies
Brandenburg-Prussia is an interesting faction that utilises
a similar roster to the Swedes and Imperials. What makes the faction
interesting is the combination of high quality Brandenburg units with lower
quality Prussian units. The Prussians suffer from the Poor Tactical Discipline and Militia
but are cheaper than their Brandenburger brethren. This enables the faction
to boost their numbers with cheaper Prussian troops in centre divisions while
maintaining a core of skilled infantry or reiters to hold the line if need be.
It’s worth noting that Prussian infantry carry Spanish muskets- devasting weapons in the game. Brandenburg-Prussian
players who focus on Prussian units will be able to field larger numbers of Spanish
muskets than most armies at the expense of troop quality. Otherwise, my
previous comments on the Swedes and Imperials largely apply here.
Transylvania – Rules found in The Deluge
Transylvania has both excellent and very poor cavalry |
Pros
-
Variety! Transylvanian forces have a broad
variety of units and unit quality.
-
Can field a large amount of poor quality troops
while bolstering with elite formations
-
Faction special rules give flexibility at the
start of the battle
Cons
-
A majority of troops are poor quality
-
Minimal artillery
-
Lots of units with Poor Tactical Discipline
and Robbers.
-
Low Command
Transylvania is the faction I feel the least confident
writing about here. If there are any Transylvanian players reading feel free to
comment your thoughts and ideas. The Transylvanian player suffers from a similar
problem to the Muscovites – masses of cheap troops and low command values.
Transylvanian troops also often suffer from Poor Tactical Discipline and
Robbers. Robbers may potentially exacerbate the command problems
that the player is already experiencing.
Despite the issues, the faction has upsides! Poor troops
typically means low points values meaning you can make up the power gap either
with a horde or scenario balancing. The
Transylvanian infantry is often not too bad – while not elite like their
western counterparts many of the infantry options lack any glaring bad points and
have decent stats. Household Cavalry are a strong, elite cavalry option for the
Transylvanian player. Take that Hill! Allows the player to deploy on a
hill outside their deployment zone (get those better infantry up there for an advantage)
and Ambush will allow the player to help offset some of the armies
advantages with flanking manoeuvres. I recommend Transylvania for more
experienced players who can manage their troops efficiently and prioritise
command points.
Royal City of Gdansk – Rules found in The Deluge
Pros
-
Defensive minded – plenty of infantry and
fortifications
-
Marksmen in ambush
-
Good amount of artillery and the unique mortar
Cons
-
Lacking quality cavalry
-
Mercenary infantry regiments are small in size
Gdansk is an interesting army, mostly consisting of poor
quality defensive infantry. Their sole type of cavalry regiment – the combined
cavalry regiment – combines decent mercenary reiters with poor quality militia
cavalry. Gdansk forces typically take a large number of fortifications and
indeed are forced to take them at the divisional level. Gdansk forces can expect a lot of firepower with a good
amount of divisional artillery and are one of only two factions to have access
to a mortar (the HRE also having access in one division).
Gdansk infantry is a mix of poor quality, skill 3 militia
alongside mercenary musketeers. Sadly for Gdansk the mercenary regiments are
small and won’t be able to sustain large losses in divisional games. That said
due to the smaller regiment sizes Gdansk can make do with two (upgradeable to
three) command points per regiment and should have relatively few problems with
command. A defensive force that I think would be quite forgiving to play for a
newer player despite utilising poor quality units.
Kingdom of Denmark – Rules found in Danish Wars
A Danish skirmish force with Snapphanar at the front. |
Pros
-
A well rounded, western style roster gives
flexibility
-
The faction is well fleshed out with a good
variety of troop types and army lists
-
Combined regiments of reiters and dragoons
provide even more flexibility
-
Snapphanar partisans are unique
-
Some divisions have plenty of access to mercenaries,
include veteran reiters
Cons
-
Danish national units suffer from Poor
Tactical Discipline
-
Norwegian divisions are focused almost exclusively
on infantry
-
The War Council Spoke limits tactics
options in division games
-
Divisions may suffer from an inexperienced
commander with little command
By now you should have a good idea of how the western
factions play. In many respects Denmark-Norway is no different. Having received
a book exclusively focused on the Danish Wars (a great little supplement by the
way) the Danes have received a large variety of lists to use. Some lists are
very focused such as the Norwegian divisions which rely almost entirely on
infantry regiments. Others are varied, with a core of Danish units backed up by
Polish or Imperial allies.
While Danish national infantry and reiters suffer from Poor
Tactical Discipline the are still skill 4 unlike, for example, Gdansk
militia. Access to mercenary infantry and reiters is also plentiful providing
the Danish player with the option to build a force just as reliable as the
Swedes or Imperials. They also get access to the Snapphanar partisans which
look to be a lot of fun! The Danes offer a lot of variety and should be fun to
field in the hands of new and experienced players alike.
The Duchy of Courland and Semigallia – Rules found in Armies
of By Fire and Sword Part 1
Pros
-
Great as a side project
-
Strong reconnaissance
-
Reasonably well led
Cons
-
Not really a full army – just a single skirmish
force or allied regiment for the Lithuanians
-
Limited roster
Courland is not really an army in the sense that the other
factions are. It offers a single skirmish list that can also be fielded as an
allied regiment for a Lithuanian army. Because of this, Courland has a limited
roster of reiters, mercernary infantry and what amounts to militia cavalry. When
played as a skirmish force Courland has strong reconnaissance advantages with
an increase to its own reconnaissance and a random decrease to the enemy’s.
Courland is not recommended as a faction for new players but rather a side
project for those who want a unique skirmish list or for Lithuanian players looking
to add allied variety to their divisions.
And that wraps up the faction overviews! I hope you’ve
learnt something and are now on your way to picking your first army for By Fire
and Sword! Or your second… or third… Next time we’ll start looking at general
tactics for the game, focusing on the core mechanics of the game. Future
articles will look more in-depth at skirmish, task force and division level
tactics as well as faction specific tactics.
Until next time!