Showing posts with label 3mm. Show all posts
Showing posts with label 3mm. Show all posts

Sunday, 15 March 2020

How I Continued Wargaming - The Transition to Lower Income Gaming.





At the start of last year I transitioned from full-time work to full-time study. I had been working full-time for nearly a decade and the change in income was significant. I went from having a large amount of discretionary income to spend on the wargaming hobby to almost none. Inevitable this  was going to necessitate a change in attitude and approach if I was to continue in the hobby. The simply reality is wargaming is an expensive hobby, even more so if you decide to play a number of certain games such as Warhammer or Warmachine. This post is intended to give you an idea of how I’ve managed to continue wargaming “on the cheap”, so to speak. It may be useful if you have had or are expecting a financial shock or to help coax someone new into the hobby.

Change 1 - Ditch Games Workshop, entirely.
For those engrossed in the wider wargaming world this might seem obvious. To those who’s knowledge begins and ends at Warhammer (maybe with some cursory knowledge of other games) it’s not an entirely intuitive idea. The simple reality is that Warhammer, while featuring some stunning miniatures, is the most expensive set of games in the entire hobby. It’s also surrounded by a high cost ecosystem of paints and accessories. With the change in Games Workshop’s approach surrounding the eight edition of Warhammer 40k, keeping up with the pace of rules changes has added yet more expense as the company releases as the game updates yearly, adds updates through “campaign books” and increases the pace of army book releases. A typical unit in 40k now costs around 100AUD – that can buy entire forces for other games.

On another note, after you’ve got away from GW for a while, selling off your old Warhammer is an awesome way to pick up a ton of new models…
Image result for conquest miniatures
These miniatures for Conquest are similar in size to GW's Age of Sigmar but are cheaper and still beautiful

Change 2 – Go historical
Straight up, this point is kind of iffy. Historical miniatures are usually cheaper but then you end up starting so many new periods and games it can offset it entirely if you’re not careful! But why are historicals cheaper than sci-fi and fantasy miniatures? The simple explanation is competition. Anybody and everybody can make a historical miniature. An example of this is models for Flames of War, a 15mm scale WW2 wargame. While Battlefront (the creator of the game) makes models for it, numerous other companies also have extensive 15mm WW2 ranges. These companies are all competing on price and quality, giving gamers more choice and keeping prices low. Sci-fi and fantasy games can lock players into a company’s ecosystem. If you want to play Warmachine, you’re forced to buy Privateer Press’ models as they own the intellectual property. That’s not to say there isn’t any cheap sci-fi or fantasy models – there are – but companies are able to dictate prices far more readily than those who make models for historical games.
Image result for victrix vikings
New GW miniatures are typically priced around 100AUD for 10. 80AUD will net you 60 of these stunning Victrix vikings!

Change 3 – Go smaller scale
There’s no surprises here – smaller models are cheaper! I could collect WW2 in numerous different scales, from 54mm all the way down to 2mm. Typically the smaller the scale, the cheaper it is to get in. As a result you can often field far larger armies in small scales such as 6mm or 10mm compared to large scales like 28mm. In 28mm you might be able to put down a platoon’s worth or soldiers on the table while in 6mm you could play with an entire brigade of troops.

Have fun painting this much cavalry in 28mm without breaking bank or soul
Exploring the smaller scales has been a revelation in my hobby. While I had some experience in 15mm from Flames of War and By Fire and Sword (still my favourite wargame ever), moving into 6mm in particular has opened my eyes to the opportunity the smaller scales afford. I can paint bigger armies faster and cheaper and play larger, more expansive battles. It took dozens of players to play out Waterloo in 28mm last year in Glasgow – in 6mm it can be done by two players without enormous expense. The games often look stunning too. Smaller scales let you model rolling fields, villages and towns that gives the feeling of overlooking an entire battlefield not just a small sector. Things like weapon ranges become more realistic in smaller scales and you play those BIG battles on a standard 6x4ft table you just couldn’t do on a 28mm table of that size.
My 6mm Napoleonic Russian army (in progress). Cheap but looks great (in my opinion!) and a huge amount of models!
Change 4 – Paint more, buy less
Let’s face it, almost every wargamer has their cupboard of shame where previous projects are piled up, maybe assembled but almost certainly unpainted. I’m no exception. What’s changed in the past year or so is that I’m far more willing to pull out old boxes of miniatures and put some paint on them or failing that to put them up for sale. That random box that you bought on a whim years ago can provide a wonderful break from your main project(s). I’ve been painting some Dystopian Wars models I found in my cupboard recently to give myself a break from my By Fire and Sword Muscovites. It’s also inspired me to perhaps try and get a game in of the now discontinued Dystopian Wars. You don’t need to pull out entire armies from the cupboard and start painting them, just pull a box out here and there and put some paint on it instead of going to the shop to buy something new. The older and more forgotten the more exciting it can be! I’ll be honest though, I still buy more than I can paint, but at least I buy cheap stuff and to far less an extent than I used to. Change 4 is still a work in progress.
I pulled some Dystopian Wars models out of the cupboard and am having a tonne of fun painting them!



These changes in isolation might not save a tonne of money. Once combined though I found I was saving significant amounts of money compared to what I used to spend on wargaming. There’s things not listed here that are also effective strategies, such as buying second hand miniature (something done by a lot of players who play GW games!). Sometimes we simply can’t afford the game we want or that big new shiny model, but knowing that alternatives exist that hold just as much fun can enable you to continue your hobby when finances are tight or you simply don’t want to spend as much on wargaming anymore.

I hope you enjoyed the read. Upcoming posts include more in my series on By Fire and Sword along with painting updates on By Fire and Sword, 2mm WW2 and Dystopian Wars. Thanks!

Wednesday, 29 January 2020

Making a Coffee Table Wargame

Hi again,

Today I did something I've been intending on doing for a while - make a coffee table sized gaming mat. I first had the idea when I did my 3mm modern forces for Fistful of Tows 3. I placed an order today for some 2mm Irregular Miniatures WW2 stuff (Soviets and Germans) and so I figured the time was right to finally bring my idea to life. I had done a previous game mat for a full sized table and took the lessons I learnt from that to make this one. Using clump foliage and tea towels underneath for elevation along with some Monopoly buildings I think the table looks quite good! I think I'll have to order some proper buildings though...

I'm unsure what ruleset I'll use on the table but scaling ranges down will be a must. I already have Fistful of TOWs 3 and am familiar with it but have also purchased Kampgruppe Commander III from Wargames Vault and am liking what I'm reading. Decisions! Until next time. :)

Fields are spray painted on. The roads and rivers are painted on with cheap poster acrylic paint.

Setup with terrain. I envisioned this as a Soviet attack from the left table edge on a German defensive line protecting the town.

Small hills have a big impact at this scale.

3mm O8 modern armour. I think 2mm will be even better a fit.

Friday, 8 November 2019

Fistful of Tows 3 Battle Report - Soviet Union vs West Germany, 1987.

Hello there!

Today I got a game in of Fistful of Tows 3 with Jason. We played in 3mm, which saved Jason lugging down his 6mm Soviets. The game was fairly short notice so neither of us had time to go over the rules beforehand and this was only our second game, so we kept it simple. No airstrikes or helicopters (or tactical nukes for that matter...). I'd hazard that we still made mistakes as it's a reasonably complex ruleset, but we definitely a lot, particularly how terrain effects the game. This will be a short one as the game was called after three turns (FFT3 is usually in the region lf a 10-12 turn game).

The table. I decided to make the table fairly heavily wooded and hilly. Yes, my forests and bridges are not scaled to 3mm, I know...

German panzergrenadiers defending the town with a Luchs screen. Leopard IIs are pushing down the road.

Two Leopard II battalions. The Germans were all rated average for this game.

German recon pushes up on the left

The Soviet right - four battalions of T-80Us! These were terrible troops, rated marginal

The Soviet right. Fair rated T-72B1s

Turn 1, German tanks occupy the left while the T-80U regiment pushes over the ridge. Initial casualties for the Soviets are light.

The main engagement on turn 2. The opening NATO salvos find their mark but the short range of the Soviets along with their numbers will count.

NATO right takes up overwatch positions. These would prove to be too far forward and would allow the T-72s to bring their numbers to bear.

Turn 3. The Panzers have all been eliminated, leaving just the village garrisons. Ouch.

The Soviets had plenty of tanks left...
Overall Thoughts

We learnt a couple of things this game. Use of terrain is essential, NATO needs to keep their standoff to avoid being overwhelmed. Effective use of terrain to screen an advance allowed the Soviet tanks to get their shorter range guns into range without taking early casualties. Setting a table in FFT3 is clearly an important element in achieving a good game.

The basic processes of how to resolve shooting, etc in FFT3 are reasonably complex. Jason and I both agreed that going for a more beer and pretzels orientated, easy to play game would be a better option when just looking to play for a couple of hours on a Sunday afternoon. That said, the game has huge potential. I view it as kind of a tool box where you can build your own game. There's rules for basically anything you could want to do from engineering to chemical warfare. We talked about the prospect of a huge, 1 or even 2 day game played on a 12x6 table with multiple players and objectives to play. Different phases of the battle could be modelled with house rules to allow bases and units that failed quality checks to reconstitute and re-enter the battle. I think this kind of well-planned, deep game is where FFT3 would come into its own. Hopefully more to come! Thanks for reading. :)

Tuesday, 22 October 2019

Picoarmor 3mm Moderns

Hi again.

This project was a bit of a one-off and is now completed. 3mm moderns for Fistful of Tows 3. In the game bases represent platoons, so two vehicles to a base seems a bit off, however value wise 3x picoarmor vehicles was equal in cost to 1x Heroics and Ros 6mm vehicle. This project was in essence intended to be a cheap and easily transportable two player wargame of FFT3 that I could carry on my motorcycle. The aim then was achieved!

The forces consist of a NATO force split between British and Germans. The British have a Challenger 1 armoured regiment and a FV401 mounted mechanised infantry regiment. There is also support in the form of Lynx helicopters and Rapier anti-air vehicles. The German component is slightly larger, with a panzer (Leopard 2A4) battalion, mixed-panzer battalion, mechanised battalion (Marder 1A2s mounted) and a reconnaissance battalion with Leopard 1s, Fuchs and Luchs.

The Soviet force consists of two armoured regiments (one CAT 1 with T-80s and one CAT II with T-72s - all infantry in BMP-2s), with an independent battalion of T-80s and two Hind stands in support.

Picoarmor is a bit of a polarising thing I've found. I'm a big fan but certainly acknowledge that at this scale infantry are basically pointless. I personally wouldn't try doing 3mm in infantry-only eras like the Napoleonic Wars though I know there are those who do. As a way to put down a tonne of tanks on a table though it's a cool way to do it. The painting is incredibly quick - all of these vehicles were sprayed green, had a camo colour painted on (two for the Germans), washed and drybrushed. That's it. This whole project took maybe three weeks at most.

The whole lot laid out

NATO - British left, West Germans on the right

Challenger 1s
FV401s with infantry. In the background Spartans, Scorpions, FV mortars, Lynx helicopters and Rapier SAMs

Marder 1A2s and infantry

Leopard 2A4s

Luchs and Fuchs


The Soviets

T-72Bs

T-80UDs. The T-80s in this force are a mix of U and UD variants.

BMP-2s and infantry

The integral regimental support. Truck mounted mortars, recon BMP-2s and BRDMs, SA-13 Gopher SAMs and Tunguskas.